Alex’s GP2X Games

August 27th, 2008

Sqdef 1.4

After a lot of work, Sqdef 1.4 is finally ready for public release. A lot of new things in this version, list follows after the obligatory screenshots.

Download Sqdef 1.4 from archive.gp2x.de

-> new graphics
-> bridges on maps
-> improved balance
-> each building has a specific creature on which it does +50% damage
-> upgradeable Scythe, Trapper, and Colony
-> automatic turret upgrade after every 16 kills
-> two new research items, Ice Pick and Poof
-> option to sell all buildings of the same type at once
-> 60-waves are default, no more selection
-> Map Editor can load maps
-> a more informative upgrade window
-> smaller, faster save files
-> new map pack “New World”

Don’t forget to check the Sqdef page for more screenshots and extra map packs.

A big thank you to everyone who helped test and improve Sqdef, and to all who made a PayPal donation!

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August 22nd, 2008

Tilting the balance

The programming and artwork are done. Now I’m working on the game balance, then it’s release time!

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June 11th, 2008

Bridges!

Sqdef 1.4 will support maps with bridges! These are some designs I made to test this new feature, I look forward to what users will come up with on the editor :-)

   

PS: guess the colours :-)

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June 1st, 2008

A Graphics Timeline

Sqdef's Graphics Timeline

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May 26th, 2008

I started working on Sqdef 1.4

SQDEF

1.4 will likely be the final version, so it goes without saying that it will be loaded with all the nice things I can manage. I will post regular progress updates until its release, which is aimed sometime around July 9th - exactly one year after Sqdef 1.0 became publicly available along with all the GBAX 2007 entries.

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